At PlayStation’s 2011 Holiday Showcase GamerFitNation’s BlackBible got a chance to speak to Brian Upton, Senior Designer for Sorcery. It was quite clear to me that the game’s developers have completely redesigned Sorcery from its original look shown at E3 2010. Key changes such as the PS Move Sphere no longer changing colors when using new magic. This is due to technical issues with the game and PS move’s tracking system. The game will also utilizes Alchemy as a key game play & story function.
What stood out about these changes and what was shown was that it was all for the better. Originally Sorcery looked like a PSN title that was made for the move. In some cases that was bad because that meant it had no true in-depth game play experience. From what I saw from the new direction its taking I’m lead to believe that Sorcery will be a true title that utilizes the PS Move wand and Navigation controller greatly. I personally can’t want for this game to come out and now with the redesign, I’m even more eager to get my hands on the title.
¨ A REAL MAGIC WAND – Use the PlayStation Move motion controller as your magic wand. Cast extraordinary magic spells, brew enchanted elixirs, solve ingenious puzzles, and defeat the forces of darkness!
¨ UNIQUE COMBO SYSTEM – The gesture-based casting system lets you chain together basic spells into powerful combos. Freeze and shatter your enemies, electrocute them with lightning called down from the heavens, or incinerate them in a lethal firestorm!
¨ DEVELOP YOUR CHARACTER – Collect magic items, learn new spells, and concoct upgrade potions, to turn your humble apprentice into an unstoppable magic force!
¨ A LUSH AND VARIED WORLD – Explore five unique realms, each with their own enemies and challenges. Descend into the kingdom of the dead to battle the Banshee and the Restless Dead warriors, venture into the endless stair where vicious bogies are wreaking havoc, brave the faerie forest, raid the Slumbering Palace to free Lord Fey, the Faerie King, and much more!