Pax East has just passed and we were able to get a chance to sit down and play RockStar Games’ newest title Max Payne 3. The game will be out just next month but that will not stop us from giving our thoughts on what seems to be a great title. Now let us begin with this slow motion preview.
Max Payne 3 was playable at Pax East and allowed us to see more of the great story and gameplay that Rockstar has in store for us next month. When Rockstar announced that Max Payne 3 was coming, I did not know what to think. It had been awhile since I had played the previous titles, which were quite good and had a fantastic storyline. The game of course being in capable hands of Rockstar showed me that it was going to do wonders beyond my imagination. As I played the game, this held very true. They allowed us to play a later level in the game. One small thing to note in the game is that they made this as authentic as you can imagine with subtitling the Portuguese language that the kidnappers speak. It really exacerbates that real life movie feel.
First things first, the gameplay in Max Payne has been significantly much more redefined. Certain things have changed such as the melee system in this game, which allows you to pistol-whip enemies and then shoot them directly in the face if you wish. As progress through waves of difficult enemies your will have to strategize because if you do not, you will surely die. The game has a free aim system that allows players the ability to target the enemies they want without being forced to choose a target. If you are familiar to playing games with health regeneration, you won’t be able to count on that here. There is no health regeneration and Max will only heal when you pop painkillers. Bullet time works great as you can dive out from cover and towards enemies to aim at enemies and take them out with absolute precision.
Bullet time is more skill based this time around and will require you to perfect it in certain instances. There are some cinematic effects that take place which it will automatically trigger bullet time and require you to navigate it. Since there is a free aim system and no automatic aiming each bullet will count. The best part about bullet time is that you can see each bullet as you shoot them out. After you finish off the last wave of enemies and kill the last enemy, you have the option to slow down the final bullet to enjoy the lasting effect of the carnage you have committed. It’s truly a great feeling. You can also unload shell upon shell on the enemy in this effect to see the true impact each bullet is having on that person. There is nothing more satisfying than having a person torn to shreds by a shotgun and watching the bullets enter their dead corpse. Another great gameplay feature is that you can shoot 360 degrees while on the ground. If you dive towards an enemy and have another person behind you, you can now shoot behind you or on your left or right side while on the ground.
Although, we were unable to play the multiplayer aspect of the game, we were given a few details on what to expect when the game launches. The online component in the game in my personal opinion is similar to Red Dead Redemption. The game allows you to have vendettas against other characters after they kill you a certain amount of times. This is similar to the Public enemy aspect of RDR. The gameplay and overall presentation carries over from the single player expericene. That means that every thing you do in single player works in the mulitiplayer. That means there will be bullet timing other players. The bullet time can be activated at any time and when it occurs, it puts both players in a slow motion state. The victor of the bullet time sequences depends on the person that gets the drop or the more accurate shooter. This also allows you to be strategic in your approach on other enemies. The only way to break bullet time is by breaking your line of sight with enemy, which can be done by getting into cover, or hiding from that person.
It was announced earlier that players can create crews which will carry over to GTA 5 this also allows you have custom ambulances for each of those crews. There will also be crew feuds, which are triggered when you get 10 kills against another crew. Rockstar is really looking for gang warfare and carnage in this title, which I have to say, is awesome! Other than those little tidbits, we weren’t given much more information about the multiplayer. In the end however, Max Payne 3 is looking great and I loved every minute we had to play of it.
If this multiplayer trailer is any inkling of what we hope to expect, than Max Payne 3 is going to be a game that you will not want to miss when it releases next monthMay 15.