Wreckateer Review (Xbox 360)
by ZackC on July 26, 2012 at 12:00 PM EDT

 

Publisher: Microsoft Studios
Developer: Iron Galaxy Studios
Platform: Xbox 360
Genre: Action
Release date: July 25th 2012

 

Wreckateer is one of the few games that feel right when you play them on Kinect. Other games that feel forced when you play them, but Wreckateer feels complete and well thought out. While Wreckateer is not the first puzzle game of its kind, it is a fun game to play. The game contains a good bit of humor as well as a fair bit of variety in game play.

Wreckateer is a puzzle game much like Angry Birds. No matter how much I don’t like to give Angry Birds credit, it is the most popular destruction puzzle game on the market. Wreckateer is very much the same, in which the player is in charge of destroying structures inhabited by green pig-like beings. This is where the similarities stop. Wreckateer is a much larger game and the player is given a tremendous amount of control over the projectiles that can be used. In fact, the game revolves around the player controlling the projectiles so that they do the most damage.

Other Kinect game controls feel forced and built for a casual gamer. Wreckateer on the other hand, feels total and intact. The movements that the game has you use work well with the items that the player is given. For example, the player is given the ability to fly a projectile, and the controls feel just like they should if a person was going to fly something.  Another example of the controls being tied to the items is the split shot. The split shot is just what it sounds like. When activated, the projectile splits into four pieces and follows your arms.  In other games, the controls are just not quite there, but Wreckateer feels solid.

My favorite thing about video games is when games have some humor injected into them. In Wreckateer, there is humor everywhere. During the game, the players’ teachers and guides always have something funny to say about the level or the situation. The humor of choice for Wreckateer is in the form of puns, and it seems that wherever there could possibly be a pun, it is included. I personally love this kind of humor; it just lightens the mood of the game a little bit.

The game play variety is greater than most. Many puzzle games of this genre give players three or four varieties of projectile to use, where as in this game there is much more than that. In the early Levels  the player gets access to five separate shots along with several bonuses put into the level. The large amount of diversity in the game has given the developers a large toolbox to use, and they have produced some fun puzzles.

My one fault with the game is with the scoring. While it is not difficult to get passed any of the levels to do that, a person simply needs to fire a shot at a building. The fault I find is that when trying to beat the predetermined high score, it can sometimes come down to chance. If a building falls to the right or the left, either can change a person’s score by thousands or put a score just below the high score or just over the top. With puzzle games, there shouldn’t be anything left to chance. The point of a puzzle game is to figure out a solution, and when a person has to rely on chance to get that solution, This is where I find a problem.

Pros

  • Lots of variety
  • Fun, humors dialogue
  • Kinect control is solid

Cons

  • High scores are heavily based on chance
Final Thoughts:

Overall, Wreckateer is a good game. The humor included in it is better than most games, and the control of the game is far better than most Kinect games. While it is not an original game, it does a good job with the level design and giving the player a fun puzzle to solve. The one problem with the game is that there is a chance factor, and I believe that puzzle games should not have an element of chance.

Final Score:

Wreckateer gets an 8 out of 10.

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