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	<title>Comments on: Halo 4 and Call of Duty Black Ops 2 Multiplayer Discussion</title>
	<atom:link href="http://gamerfitnation.com/2012/09/halo-4-and-call-of-duty-black-ops-2-multiplayer-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerfitnation.com/2012/09/halo-4-and-call-of-duty-black-ops-2-multiplayer-preview/</link>
	<description>Where Gaming and Health come together.</description>
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		<title>By: Benjamin Racho</title>
		<link>http://gamerfitnation.com/2012/09/halo-4-and-call-of-duty-black-ops-2-multiplayer-preview/#comment-6257</link>
		<dc:creator>Benjamin Racho</dc:creator>
		<pubDate>Sun, 09 Sep 2012 23:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerfitnation.com/?p=43329#comment-6257</guid>
		<description><![CDATA[I have to say that i was upset to see the &quot;Level Playing Field&quot; that REACH had is gone. While I do play all of the big three FPS&#039;s, HALO is still my favorite because of the level playing field. As long as both games support System Link, they will be ok by me. ]]></description>
		<content:encoded><![CDATA[<p>I have to say that i was upset to see the &#8220;Level Playing Field&#8221; that REACH had is gone. While I do play all of the big three FPS&#8217;s, HALO is still my favorite because of the level playing field. As long as both games support System Link, they will be ok by me. </p>
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		<title>By: Djskeeets</title>
		<link>http://gamerfitnation.com/2012/09/halo-4-and-call-of-duty-black-ops-2-multiplayer-preview/#comment-6256</link>
		<dc:creator>Djskeeets</dc:creator>
		<pubDate>Sun, 09 Sep 2012 07:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerfitnation.com/?p=43329#comment-6256</guid>
		<description><![CDATA[Well said!]]></description>
		<content:encoded><![CDATA[<p>Well said!</p>
]]></content:encoded>
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	<item>
		<title>By: Trazic</title>
		<link>http://gamerfitnation.com/2012/09/halo-4-and-call-of-duty-black-ops-2-multiplayer-preview/#comment-6255</link>
		<dc:creator>Trazic</dc:creator>
		<pubDate>Sun, 09 Sep 2012 03:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerfitnation.com/?p=43329#comment-6255</guid>
		<description><![CDATA[Before this poor author is ripped to shreds, I would like to point out some misleading information (regarding Halo 4) that you included in your article. Also, the following information has been confirmed by 343i through some media or another, so if you don&#039;t believe me, look it up.
1. Weapon placement on the map is still a major component of multiplayer flow and the focus of battle on the maps, however, as of Halo 4, &quot;super weapons&quot;, or more powerful weapons (such as rocket launcher, sniper, etc.) will be randomly dispersed periodically throughout the map. This way players cannot rely entirely on memorizing locations for super weapons and have to rely more on skill, and of course luck.
2. Halo 4 will contain a call down power very similar to the kill-streaks of the CoD franchise, in the form of deployable buffs and equipment (such as shield regenerators, etc.) and are obtainable by getting kill-streaks and performing objectives.
3. The leveling system in Halo 4 is NO LONGER COSMETIC. This means that as players gain xp and play more games, they are still able to unlock new armor for their appearance, but also can unlock new equipment/perks/weapons for customizable loadouts. I&#039;m not certain whether the armor change is purely cosmetic or offers some gameplay altering buffs, but I am sure that unlockable buffs WILL alter the gameplay of the player. Also, super weapons cannot be unlocked for player load outs, so no one starts with a sniper and rocket launcher.
4. Furthermore, with the addition of class-wide sprinting (players can always sprint, regardless of armor ability), no respawn counter (players can respawn  immediately after death) and other minor tweaks to game modes, Halo 4&#039;s multiplayer should play much faster than its predecessors.

Hopefully that clarified things a bit, and prevented Zack from getting his head ripped off by Halo fanatic detail-nazis (such as myself). If any of the information I presented was false, please feel free to correct me (only i you&#039;re right though).]]></description>
		<content:encoded><![CDATA[<p>Before this poor author is ripped to shreds, I would like to point out some misleading information (regarding Halo 4) that you included in your article. Also, the following information has been confirmed by 343i through some media or another, so if you don&#8217;t believe me, look it up.<br />
1. Weapon placement on the map is still a major component of multiplayer flow and the focus of battle on the maps, however, as of Halo 4, &#8220;super weapons&#8221;, or more powerful weapons (such as rocket launcher, sniper, etc.) will be randomly dispersed periodically throughout the map. This way players cannot rely entirely on memorizing locations for super weapons and have to rely more on skill, and of course luck.<br />
2. Halo 4 will contain a call down power very similar to the kill-streaks of the CoD franchise, in the form of deployable buffs and equipment (such as shield regenerators, etc.) and are obtainable by getting kill-streaks and performing objectives.<br />
3. The leveling system in Halo 4 is NO LONGER COSMETIC. This means that as players gain xp and play more games, they are still able to unlock new armor for their appearance, but also can unlock new equipment/perks/weapons for customizable loadouts. I&#8217;m not certain whether the armor change is purely cosmetic or offers some gameplay altering buffs, but I am sure that unlockable buffs WILL alter the gameplay of the player. Also, super weapons cannot be unlocked for player load outs, so no one starts with a sniper and rocket launcher.<br />
4. Furthermore, with the addition of class-wide sprinting (players can always sprint, regardless of armor ability), no respawn counter (players can respawn  immediately after death) and other minor tweaks to game modes, Halo 4&#8242;s multiplayer should play much faster than its predecessors.</p>
<p>Hopefully that clarified things a bit, and prevented Zack from getting his head ripped off by Halo fanatic detail-nazis (such as myself). If any of the information I presented was false, please feel free to correct me (only i you&#8217;re right though).</p>
]]></content:encoded>
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		<title>By: Ben</title>
		<link>http://gamerfitnation.com/2012/09/halo-4-and-call-of-duty-black-ops-2-multiplayer-preview/#comment-6254</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 08 Sep 2012 21:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerfitnation.com/?p=43329#comment-6254</guid>
		<description><![CDATA[Halo is definitely a better teamwork experience. I personally hate both games leveling systems now. Halo 3 had it perfect when you ONLY got experience if you won the match...this FORCED you to use teamwork if you want your efforts to count for something...in CoD (and unfortunately Halo 4), you are on the battlefield FOR YOUR OWN GAIN. It doesnt even matter if you win. As long as you focus on your own challenges or points earned, then you are rewarded...this makes team-based matches impossible, because nobody feels the pressure to WIN WIN WIN!!!]]></description>
		<content:encoded><![CDATA[<p>Halo is definitely a better teamwork experience. I personally hate both games leveling systems now. Halo 3 had it perfect when you ONLY got experience if you won the match&#8230;this FORCED you to use teamwork if you want your efforts to count for something&#8230;in CoD (and unfortunately Halo 4), you are on the battlefield FOR YOUR OWN GAIN. It doesnt even matter if you win. As long as you focus on your own challenges or points earned, then you are rewarded&#8230;this makes team-based matches impossible, because nobody feels the pressure to WIN WIN WIN!!!</p>
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