Metal Gear Rising Revengeance is a title many gamers were looking forward to since it was first announced. The game features everyone’s favorite emotional ninja Raiden, who is now a cyborg. This game is a departure from what gamers have become accustomed to from the Metal Gear franchise. The game is a high speed action game full of thrills. Read below to find out whether or not Metal Gear Rising Revengeance rises to the top or falls flat on its face.
Metal Gear Rising Revengence takes place in the near future of the Metal Gear storyline. The Patriot system that was controlling global powers has since collapsed. Three years after however, peace still remains elusive. The rise of cybernetic technology has caused conflict and instability within the world. The PMC’s or Private Military Companies that were supported by the Patriots have collapsed. Thus, allowing rogue companies to move into the forefront. Our protagonist Raiden who is part of the peacekeeping PMC company, Maverick Security is important in helping to maintain order if possible.
Metal Gear Rising Revengeance has us going through the journey of Raiden coming to terms with his past life. We will also learn who Jack the Ripper really is. You see everything unfold before you in the great cutscenes and drama that the Metal Gear franchise has been known for. The storyline is one that is simply jaw droopingly amazing and with plot twists that will make you leap out of your seat.
The usual convention of the Metal Gear franchise has always been to sneak around without being noticed. That is still prevalent in this game as you initiate stealth kills in certain situations if you happen to sneak up behind in enemy. It is encouraged at times, but not always necessary. However, that was a solely produced Kojima Productions game. The team at Platinum games has produced a fast paced action game that is fun to play but with a few faults. Combat is flashy, quick, and fun which is the biggest compliment about this game. However, its biggest compliment is also its biggest detriment. The combat feels like there are key features missing. Defensive moves like blocking and dodging are not present and really hurt the combat when battling large amounts of enemies.