GamerFitnation’s Antwand ‘BlackBible’ Pearman interviews Joe Khoury, a producer for Square Enix, about their upcoming title, Thief.
On February 25th 2014, once again the holy triumvirate of mage, warrior, and thief loses one of its members. Square Enix is employing the One Eyed Thief, Garrett, after a lengthy ten year retirement, to once again pull up his dark hood and meld back into the shadows. Fans of the series have waited long enough, and Square Enix is finally delivering.
A decade of advancement in the gaming world has brought sneaking beyond simple ducking and sitting in wait in the shadows. The era of interactive cover-and-over sensitive AI has snuck up on gamers, but few have even noticed. In most modern games, the focus is never on the skill of subtlety. You can choose to forgo the difficult, shadow crawling playthrough for blunt impact, pray-and-spray mayhem.
Breaking the trend, Square Enix’s Thief has never given you the easy way out. The allure of a game that requires practiced and well honed skills will appeal to serious gamers, and the achievement of a successful theft will certainly feel good, both because of the score and the act of thieving itself. A game like Thief is so specialized that we can’t help but expect great, even revolutionary, things in the way in its gameplay and the way it flows.
Keeping up with the latest mechanics in gaming, Thief will attempt to match our expectations with a mix of features. From a thief’s specialized tool set, to an interactive environment, players will have to find the best way to duck and dodge between the shadows and prying eyes.
Thief will be available on current and next-gen consoles and PC, February 25th 2014.
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