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During GameStop Expo 2014, many were able to get their first look at a surprising reveal of the Mortal Kombat X Fightpad by Performance Designed Products. PDP is known for making video game peripherals and accessories for gamers. It has now entered the realm of fighting games again, this time for next gen. This photo of Mortal Kombat X Fightpad, shown above, was taken by Community Effort Orlando Tournament owner, Alex Jebailey. The photo only shows that the fightpad will be for PlayStation 4 and Xbox One. PDP’s Mortal Kombat X Fightpad will make it the first licensed controller for the upcoming title.
A fightpad made for Mortal Kombat X? I was surprised and happy to see one was made for the new fighting game. I myself only used a controller to play MK9. A fightpad was never made for Mortal Kombat. Looking at revealed photos, I couldn’t help but notice that the new fightpad was missing an important must-have on any fightpad — a D-Pad. Yes, you cannot miss it because the analog on the fightpad sticks out like a sore thumb. The rest of the controller is designed well, but that one flaw becomes a deal breaker. A positive note to add is that the menu or share buttons are not on the face on the controller but are now bumpers, which lessens the chance of pressing them when button mashing.
It was very odd for PDP to add an analog to the fightpad instead of a D-Pad like many traditional fighting vide0 game pad players use. Most professional gamers in the fighting-game community who use the “Pad” aka Controller instead of a fight stick use the D-Pad to pull off any of their character’s moves precisely.
For many years in gaming, the fightpad was the best fit controller to pull off any fighting game’s moves without mapping out too many buttons on a traditional controller. As years progressed, the fightpad stuck to how traditional retro video game pads were designed from the Nintendo and Sega era.
Using the analog in fighting games, especially in Mortal Kombat, leaves room for an error to occur while trying to pull off a move. Imagine trying to input your fatality for a game winning “in your face” victory and instead of down-down-back-forward and any random button it does down-down-diagonal-forward, which is not the input. I am shocked at PDP, since they have been working closely with the fighting-game community for several years now. Alex Jebailey did note that PDP mentioned that the design for the controller is still pending. Years back, PDP took a shot at a fightpad for last gen, which included a sort of hybrid D-Pad and analog fusion.
Here are traditional fightpads in the fighting-game genre that PDP can take notes from:
Lets hope PDP has taken in all the comments from the gaming community and just gave us a beta test look at the Mortal Kombat X Fightpad’s initial design. We’ll keep you posted on further updates from PDP.
Edited by: Avery Osborn and Kristen Sharp
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