*SOME SPOILERS BELOW*
Batgirl takes on the Joker and Harley Quinn in the first DLC to come from the $40 season pass for Batman: Arkham Knight. Robin (Tim Drake) joins her at an abandoned amusement park as they try to save Commissioner Gordon in this prequel story, taking place before Batman: Arkham Asylum.
The story starts at the bottom of the amusement park, allowing the player to get used to controlling Batgirl, who has most of Batman’s gadgets, but not all (it’s more than Nightwing, at least). Since Batgirl is very tech-savvy, her main gadget is the Remote Hacking Device. It lets you scare your enemies into easy takedowns, a little like the Fear Takedowns Batman gets in the main game.
Joker’s style of taunting throughout the story feels like the events in Arkham Asylum, with numerous TVs placed at sites for him to appear on screen. There are also things for you to track down like Joker’s teeth in Arkham Asylum and Arkham City. Getting all of the teeth, balloons, and Harley Quinn boxes will get you a trophy on the PS4 or an achievement on the Xbox One.
In typical Joker fashion, three hostages are being held captive in amusement rides, surrounded by Joker’s thugs ready for a fight. Along with saving the hostages, there are also two bombs in the park Robin finds that need to be defused, which gives the game little mini-side missions. It helps breakup the monotony of saving the hostages.
After rescuing the hostages, it’s time for a showdown with Joker, Harley Quinn, and a group of thugs. The battle gives a heath bar of both Harley and Joker. Harley tries to take you down with her signature baseball bat, while dressed in her original outfit from Batman: The Animated Series. The fight doesn’t take more than a few minutes, but has a really cool sequence where Joker tries to stab your character, so you block and just punch him in the face over and over.
At the end of the fight, Batgirl lets Gordon out of his cage and other members of GCPD. Joker plays the old “Gonna kill Harley” gag, throwing her at the cops while he gets away in old school Joker style. The added story is great. It’s fun, lets you play with the remote hacking device more through blinding villains and scaring them. It also has a great way of letting you find out the hidden history of the park, snagging a trophy in the process.
Overall, it’s a great addition to the Batman story, and while I work on getting the rest of my trophies in Arkham Knight, I get to hunt down the ones for the DLC. If you got the season pass, it’s worth playing, and for a mere $6.99 as a standalone, it’ll be worth it.
Don’t forget: come this August there will be some new DLC. The 1989 Batman and Batmobile skin will be available, as well as two tracks based off of Batman Returns. There will also be another skin pack which will have 1990s Catwoman, One Year Later Robin, Arkham Origins Batman, Iconic Grey and Black Batman, 1970s Batman and the Original Arkham Nightwing.
Who has already played the Batgirl DLC? What do you think of it? Are you excited to drive the 1989 Batmobile? Let us know in the comments below!
By: Cody Dunmire
Edited by: Emily Deaton and Alex Miller
Don’t Just Be Fit. Be Gamer Fit.